Local Specialties

Not all magics or works of craft can be found in all places. Most islands have a local specialty, even if it’s just tradition of shipbuilding or a cuisine found nowhere else. Some places have something truly unique to offer, the likes of which you won’t see anywhere else on the ocean.

Gyres of the Sunken Shrine

Made by the shellcarvers of the Sunken Shrine, these carefully prepared seashells are a repository for arcane power.

Conch Gyre. Put your lips to the shell and breathe deep. Holds a deep reservoir of air, enough to last you an hour. (2 coins)

Sundial Gyre. Warm to the touch. Crush it in your hand to release the power stored within, allowing you to cast a spell without spending Stamina. (3 coins)

Cone Gyre. Once the stopper is removed it will record voices and sounds for a time, depending on its size. Blow into the shell to reproduce what it has heard. (4 coins)

Screw Gyre. Releases a strong, whirlpool-like force when broken. Mostly used to cover distances quickly underwater, but they can also be used to disrupt foes. (7 coins)

Helmet Gyre. Draws water vapour from the air over time and stores it, so you’ll always have water on hand. Also useful for clearing poison gases or keeping out rot. (20 coins)

Moon Gyre. Made from a rare shell. Creates solid moonbeams in various shapes and sizes, depending on the shell. Must be recharged in the light of the full moon. (60+ coins)

Skyjammers of the Coral Circlet

A skyjammer is a temperamental and fragile contraption made by the weatherworkers of Zephyr Village, in the Landfall Jungle. Resembling a small mast and crossbar complete with a “sail” of enchanted canvas, they can be used to fly on the wind. However, they are delicate and sensitive devices, and they require great skill to use safely.

If you are not skilled in Skyjamming, trying to fly with a skyjammer always requires an untrained roll against the risk of crashing into an obstacle (or the ground). With training, you only need to roll when flying in adverse conditions, or when attempting a particularly daring maneuver. A skyjammer can never be used in places where there is no wind to catch, such as underground.