Bestiary

Great Sea Serpent

Tier 4
Stamina 24
Lightly Armoured (0)
Damage as Large Beast

Supreme predators of the ocean, peerless and cold. There’s ruthless cunning in those glittering eyes, and the venom that drips from their jaws promises a watery grave. Its favourite way to hunt: rear up from the sea, snatch a hapless victim in its jaws, and plunge down into the inky depths while the light leaves their eyes.

Special: When you are at risk of being bitten by a great sea serpent, you are also at risk of being poisoned by it (all it takes is a scratch). Its poison lasts for an hour and floods your veins with icy cold, making your teeth chatter and your limbs weaken.

Scoundrel Heron

Tier 0
Stamina 2
Unarmoured (+1)
Damage as Small Beast

Thieving, mischievous, long-necked, bright-eyed: these reprobate birds always strike in numbers. They are known for their vicious laughter, cowardly nature, and for ganging up on hapless sailors.

1 2 3 4 5 6
Jeering Lurking Swooping Interfering Bullying Squabbling

Termite Squid

Tier 1
Stamina 5
Unarmoured (+1)
Damage as Modest Beast

Their beaks are made to chew through wood, but it’s the delectable flesh within that they crave. They can squeeze through any gap, and entangle their prey with grasping tentacles.

Special: The termite squid can chew through the hull of an average ship in about 10 minutes.

Titan Crab

Tier 4
Stamina 16
Heavily Armoured (-2)
Damage as Large Beast

Like a regular crab, but big enough to snatch up a person in its pincers. Normally placid enough if you keep your distance, but they’re highly aggressive near their spawning pools. Their carapace is tough, but offers little protection once cracked. If flipped over, they struggle to right themselves.

Special: A titan crab may seize a man-sized creature in its pincers instead of inflicting damage. Thereafter, it will crush whatever it’s holding, inflicting the crab’s regular damage automatically. Titan crabs often scuttle away once they’ve managed to grab a suitable prize.

Weakness: Once cracked, the titan crab’s armour is significantly weakened. After taking 6 damage to its carapace, it is considered to be only lightly armoured from then on.

Random Encounters

When preparing random encounters for an area, you can use this table as a starting point (idea comes from here). When rolling on the Reaction and Activity columns, use a d6 when encountering unintelligent creatures and a d10 when encountering sapient beings.

D6/D10 Encounter Distance Reaction Activity
1 Creature/Faction A Stumbled upon each other Aggressive or violent On the move or fleeing
2 Creature/Faction B A few paces apart Uncooperative or unfriendly Hiding/watching/stalking
3 Creature/Faction C Throwing range Wary or nervous Searching/scavenging/foraging
4 Creature/Faction D Bow range Neutral or uninterested Resting/sleeping
5 Creature/Faction E Extreme range Curious but uncertain Hunting/feeding/eating
6 Creature/Faction F Barely visible Curious and friendly In combat
7     Feigning or scheming Working/cooking/preparing
8     Threatening or demanding Planning/meeting/arguing
9     Open to talk or bargain Sparring/training/playing
0     Helpful or generous Partying/cavorting/carousing

Interpret the results in context of the encounter, and go with what makes sense over what the random table says. A result of “curious and friendly” for a vicious predator like a great sea serpent, for example, might simply mean that it has eaten recently and sees the player characters as playthings rather than dinner!