Petty Magic

Not all magics are available in all places. Some are ubiquitous throughout the Archipelago; others are local specialities or well-kept secrets.

Charms

Cinder Pot. A little clay pot of smouldering embers which never grows cool. Used to warm the hands, provide a little light, or quickly start a fire. (5 coins)

Homeward Needle. Enchanted by a wizard with a spell of finding, it will always point the way to the island where it was made. (30 coins)

Kin Candle. Made by a wizard for a specific person with a drop of their blood. Burns with a bright blue flame if they’re alive and well, or a regular flame if they’re dead. The flame pulls in their general direction. (15 coins)

Paper Sprite. An expensive way to send a letter. The wind spirit bound up in this slip of paper will seek out and deliver itself to the message’s recipient, wherever they may be. It’s not foolproof, and sprites sometimes get lost along the way, but it’s much faster than waiting for a courier. (10 coins)

Skyjammer. Resembles a small mast and crossbar, complete with a “sail” of enchanted canvas. Can be used to fly on the wind. They’re temperamental and fragile contraptions, requiring great skill to use safely. (100 coins)

Potions

Bottled Wildfire. Highly volatile, thick as molasses, and burns with a searing blue flame that even water struggles to douse. (10 coins)

Frozen Mist. When the bottle is opened, thick fog pours out and fills the immediate area. Perfect for concealment. (7 coins)

Healing Draught. When you drink this potion, you immediately heal 1d6 Stamina. Drinking more than 1 draught in a short period will make you feel nauseous for a few hours. (3 coins)

Philtre of Prescience. Opens your eyes to the invisible otherworld. Gain the Second Sight skill at rating 1, or increase your Second Sight rating by 1, for the next 10 minutes. (6 coins)

Sleeping Draught. Induces a powerful drowsiness, ensuring a good night’s sleep. Drink before resting to heal the maximum amount of Stamina (i.e. 6 instead of 1d6), but drugged sleep makes you vulnerable. (2 coins)

Petty Alchemy

Feather Wrap. Wrap something in a sheet of this soft, fluffy material and it seems to weigh barely anything. Reduces the encumbrance of an item by 1 slot, but it can’t be unwrapped quickly. (8 coins)

Sparkblossom Matches. A little sprig of wood with a crystallised bead of sparkblossom resin on the end. Sold in packs of 20, these matches can be used to produce flame in an instant. (3 coins)